






"A Feature Rendering Pipeline" is a
presentation about proven methodologies and work diagrams specific to
today's content-creation production pipelines, namely
lighting, color and rendering for film and television.
The core of the presentation focuses on my implementations and
observations on lighting & rendering cycles and on how they
closely depend on and interact with other disciplines and departments.
Various production examples are analyzed
throughout the panel using a cost-effective mentality thread. The
objective of these lectures is to enhance both new and estabilished
studios’ delivery methods through basic guidelines,
innovative solutions and open technical discussions.
It is based on 15 years of
production experience and
collected into a lecture series of over 6 hours and 200 slides,
which can be tailored
down to smaller dedicated panel discussions, the complete review covers
5 main topics.
A production pipeline from a technology, budget and creative
perspective
- 1 - Technology, Budgets and Creativity: Pick two of three.
- 2 - The key advantages of a destructive pipeline
environment and modularity levels.
- 3 - Layout integrity.
- 4 - Tracking versioning and approvals while supporting
back-compatibility.
- 5 - Minimizing shot and production costs using a projection
network.
- 6 - When UIs are not production friendly.
- 7 - Who wants to lock the render camera in a large shots
production?
- 8 - Maximizing a small crew.
Lighting and rendering flow
- 1 - Locking a neutral look-developement and colour
correction scheme.
- 2 - What is a "key" from a rendering point of
view.
- 3 - Defining show, sequence and shot level locks,
re-usability: pushing versus pulling data.
- 4 - Naming conventions.
- 5 - How open does your controlled environment need to
be?
- 6 - Dealing with render complexity and dedicating rendering
farm resources.
- 7 - AOVs, IDs and frame tracking: why more is less.
- 8 - Prioritizing tools, crewing and production
complexity.
- 9 - The importance of a stable playback tool.
- 10 - The missing links. Expanding tools' reach.
Tracking a dynamic production flow
- 1 - The advantages of knowing what you may not want to know.
- 2 - When and where to release a new pipeline?
- 3 - Ticketing schemes.
Lighting elements
- 1 - Building lighting blocks: which are the lights to focus
on
in a large production flow ?
- 2 - Dirty lights versus pure lights.
- 3 - The advantages of a controlled but unrealistic lighting
rig.
- 4 - Continuity mosaics.
- 5 - Prioritizing a shot construction.
Lighting and color guidelines
- 1 - Light types and guidelines.
- 2 - Harnessing ambient illumination.
- 3 - 3 point lighting. Colours elements.
- 4 - Drive lighting direction, shadows and
fall-off.
- 5 - External influence.
- 6 - Light's perception and reproduction.
- 7 - Color elements: the 7 color harmony factors.
- 8 - Materials influencing lights.
- 9 - Lighting Cheat-sheet